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Emberfall

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Devlog

  • Devlog #4 - Crafting- Placement & Campfire System (v0.1.0)
    February 25, 2026 by PolyForge Studio#blender, #indie, #unity, #survival, #survival game, #low-poly, #solo-dev, #solo developer
    Emberfall v0.1.0 - A Major Milestone This update marks a big step forward for Emberfall. Until now, individual systems existed separately - mining, resource collection, tool interaction - but with thi... Continue reading
  • Devlog #3 - Inventory & Interaction System (v0.0.3)
    February 15, 2026 by PolyForge Studio
    1
    This version introduces a fully functional inventory system, improved interaction feedback and upgraded player movement. Up until now, collecting resources worked, but only technically. With this upda... Continue reading
  • Devlog #2 - Resources, Tools & Tree Respawn
    February 08, 2026 by PolyForge Studio#blender, #indie, #low-poly, #solo-dev, #survival, #unity
    In this update, I focused on building the core gameplay foundations for Emberfall. The main goal of this devlog was to establish a complete resource gathering loop, from interacting with the environme... Continue reading
  • Devlog #1 - Foundations of Emberfall
    January 26, 2026 by PolyForge Studio#low-poly, #unity, #blender, #solo developer, #survival game, #survival, #indie
    This is the first devlog for Emberfall. In this devlog I focused on building the foundations of the project: Creating low poly environment assets (trees and rocks) Establishing a color palette-based w... Continue reading
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